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February 11, 2008

Triggers, Review and Important Questions

Sorry for the delay in posting, but Ourobouros has been very busying hosting Design Reviews, working on their script and writing long entries that are deleted by the magical world of technology.

Design Review on Friday was a huge success! We led a game of Mafia after a short presentation on our work so far, and had a very enlightening discussion about what can make people suspicious of one another. It seems as if prior information about the relationships between groups and individuals is the chief way to determine the "culprit" in a game like mafia, as well as eye-line matches :). We received lots of helpful feedback on our performance structure and qualities of our audience to keep in mind, and look forward to having another Design Review soon, where we can test out a more advanced version of our "game".

We are also working furiously to get the "script" done before we all leave for our much anticipated spring break. If we were to post our script as it stands right now, one of two things would happen. We would either give away all our secrets, or it would be so far from a conventional script that it was incomprehensible. The document is hard to represent in words, as seen by the fact that we had a whiteboard and a scribe and we still were confused. It is most like a list of characters and their motivations, and the ways that their interactions with each other as well as the audience trigger certain events or actions. We are hoping that once we get the bulk of the performance thought through and plotted out, it will become easier to start planning the set design, the lighting and all of the other more traditional theater elements. In any case, we are right on schedule and very optimistic about the work that we've done so far, and hope to continue at this pace even past spring break.

Posted by kralko at 02:55 PM | Comments (0)

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