November 17, 2008
Sketch - pages 1-7
November 03, 2008
Stories Never Existing
My mind runs through to the end of several paths my story can take. Unfortunately, I can only set one to reality. You may never see what would have happened if Deception had taken Naivete's role, and you will certainly not see the reality in which Naivete survives and Innocence never lives. Not because it is not possible (is it?). But it's only because I don't wish to draw it. And that's a little sad. But you have your own mind to make your own vision of the possibilities. In the reality that I create, Naivete will die violently. Perhaps because that is how I think the world works, or should ideally work, or maybe I just want to draw it. The whim of the creator influencing perceptions of the world: it sounds a little irresponsible and a little fun. But I will attempt to keep to the role of my story and not draw what I want on whim, because it would be beautiful, or because it would be easier, or because it poses a fun challenge, or for any other wonderful distracting reason (although I'm confident it will happen in some way, maybe unknown to me. Deception is in the story in the first place because she's a fun character to work with and draw, not because she (specifically her) is necessary. But you can perhaps say that about anything; the story itself isn't really necessary, nothing is, so we select to create that which might have the greatest effect, and "fun" is part of the effect)...
The challenge is to increase the effect on the viewer, possibly at the expense of the effect on the creator. Is this what I want? Ideally, the point can be found to maximize both variables (as I bring math class into art/illustration once again, forgive me). However, I cannot count in units the impact of a story on a person, and this makes the task of measuring challenging/fun/volatile. There is one instance in which I want to go off and draw beautiful images full of characters and symbolism that mean nothing to anyone but me (but which I love dearly), and the opposite in which the creator thinks only of the viewer and suppresses concerns and ideas which are for him/her but perhaps not the audience. In the first, meaning is lost to the world, and in the second, the creator is perhaps missing a vital emotional connection to their work that injects life. So, somewhere in the middle is where I will arrive.