January 31, 2008
Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users
A very well written paper with a good literature overview of public display work. The authors build an interaction framework for public displays with 4 phases: Ambient Display, Implicit Interaction, Subtle Interaction, and Personal Interaction. They also provide a series of design principles for building public ambient displays: Calm Aesthetics, Comprehension, Notification, Short-Duration Fluid Interaction, Immediate Usability, Shared Use, Combining Public and Personal Information, and Privacy.
They present a prototype ambient display system where gestures are used to interact with the display, both as a method of allowing users to transition from different states in the interaction framework, and "personally interacting with the display". They performed a simple evaluation of their display, and found people were able to use it.
Vogel, D. and Balakrishnan, R. 2004. Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In Proceedings of the 17th Annual ACM Symposium on User interface Software and Technology (Santa Fe, NM, USA, October 24 - 27, 2004). UIST '04. ACM, New York, NY, 137-146. DOI= http://doi.acm.org/10.1145/1029632.1029656
The main take-aways of this paper are the design guidelines and the 4 phase interaction framework for public displays: Ambient Display, Implicit Interaction, Subtle Interaction, and Personal Interaction.
Posted by bcx at January 31, 2008 05:18 PM