December 10, 2006

Summary of Del.icio.us Highlights



In their delicious accounts and blog entries, Group 125 used a variety of sources to bookmark their tags, such as news sites, search engines, technology blogs, and other social bookmarking sites. Each member had a variety of focuses, which propelled them to display their general interests in their tag entries.

Many of Anthony’s tags cented around retail technology goods, because he was interested in researching products he would possibly purchase in the near future. Such examples include headphones, mp3 players, and tablet computers, all which were highlights of Anthony’s delicious bookmarks.

David’s delicious account was more focused on the industry news, particularly with Google and Microsoft and the growing competition amongst them. There were also tags about legal issues in the world of technology, such as copyright issues associated with media downloading and peer to peer networks (p2p) and an ongoing debate about privacy regulations. Along with these, some tags about the advancement of computer hardware, more specifically on hard drive capacities and increasing processing speeds peaked his interest.

Dan had an array of interests expressed with his delicious tags. He had many tags describing the Nintendo Wii and the Microsoft Zune – both which were new and recently released products. Though the Wii was the main focus of the group’s blogs, Dan bookmarked many webpages about videogames and the industry overall. There were also tags on the upcoming Apple iPhone, Google, Wi-Fi technology in cities, and popular social networking webpages (YouTube, Facebook). Throughout the semester Dan tracked the del.icio.us tags of a user by the name of "meridianblade." This user has over 300 tags on the Wii and is constantly adding more.

All three members expressed their technological interests through delicious, while also fulfilling their classroom requirements. Their delicious accounts were used for both personal and academic applications, sometimes even outside of the BIT class realm.


Posted by blakeant at 02:43 PM | Comments (0)

December 08, 2006

Summary of Wii Developments



We'll call it Wii Elbow...





About the System


Prior to its introduction into the US market, Nintendo Wii was regarded as one of the most technologically savvy products ever produced. The game was also praised as a "fix to couch-potato-itis." Both of these ideas came about because of the new gaming experience that Nintendo has prepared for its Wii users. Instead of the typical pad-style controller, Nintendo Wii uses a wand and a joystick. These two pieces can be linked together and are connected to the game wirelessly. More importantly, the game uses motion sensors within both controls to detect movements, which control the game play.

Implications of the Wii interface

Imagine playing a golf game on a competitor's system. In order to swing the club, you pull back a joystick on a gamepad until at the desired time you let it go, and probably push a few buttons for effect. With the Wii, you actually make the swinging motion, in effect swinging the club. Or shooting the basketball, catching a football, firing a weapon...

So what's the Problem?

Due to the high involvement of gamers and their body parts, some Wii users have been complaining about problems associated with playing the game. Some of these issues have been:

The backlash

It seems that although some people have reacted negatively to the game, all in all the general public is still happy with Nintendo's product. The Wii is cheaper than either of its competitors. It allows for the ability to download previous Nintendo games and play them on the Wii console. And although some have shown resistance, it gets people off of their seat and moving. It could be that those who are facing soreness and injury weren't physically fit in the first place, and any sort of similar activity would cause the same reaction.

Some users have claimed that the video game is harder than real life! It seems that Nintendo could be attempting to rectify a situation that it helped to start over 20 years ago. By getting people off of their feet and into the game experience, they could help fight the growing amount of children facing obesity and other health-related problems from lack of activity.


Virtual Console Service

Another product soon to be released for the Nintendo Wii is the Virtual Console Service (VCS). To use the VCS, an individual purchases "Wii points" which are then used to download games online. Users can download most classic Nintendo-produced video games, as well as some Sega Genesis and TurboGrafx 16 games. In addition, some games may offer free retro downloads as a bonus for the purchase.

Some notable series include:
Classic Nintendo Games
-Mario Brothers
-Dunk Hunt
-Mario Kart
-Donkey Kong
-Legend of Zelda
Other consoles
-Sonic the Hedgehog
-Bomberman '93
-R-Type

"While the gameplay will be the same for all of the retro titles offered via the Virtual Console, Nintendo has stated that some of the games may be improved with sharper graphics or better framerates. In addition, gamers may be able to download games that were not originally released in their region, and some multiplayer games may be playable online, if it is technically possible. The Virtual Console service will not be used exclusively for retro games, however. Nintendo has stated that they are interested in using the service to distribute new, original content."

An exerpt from Nintendo Wii Zone.

Posted by blakeant at 10:07 AM | Comments (0)

December 04, 2006

Wall Street Journal Article Discussion



The Fight for Information

The main issues in context to the four ethical issues known as P.A.P.A. (Privacy, Accuracy, Property, & Access) brought up in the Wall Street Journal article “Online retailers are Watching You” (Nov, 2006) are privacy and accuracy. The article discusses current trends by online retailers and advertising companies and how they handle users on their sites.

Specifically, studies have shown that these companies are using tracking tactics to determine a user’s gender, location, age, and purchasing habits. From this information, they price discriminate with goods as well as with shipping. The issue at hand is whether or not this attempted segmentation and subsequent discrimination is a violation of the P.A.P.A. ethics code.

From a privacy standpoint, it could be a violation. Companies are able to determine information about individuals because of two things. Cookies transferred from a site to store information about the user from previous visits are used for segmentation purposes as well. Also, information stored on separate databases about customers are oftentimes collaborated and then sold to other companies for segmentation. Retailers claim that this information is confidential, but there have been cases of leakage, and insiders may wish to profit at the expense of others.

The accuracy of the stored information is also important. Consider the case of a home desktop shared by all members of a family. Holistically, the cookies and database information stored about the computer will not be representative of any particular member of the family. How then, could a person even be properly segmented to his/her own favor?

These tactics are intended to be helpful to both the retailer/advertiser and the end consumer. Companies are hoping to get more information about who purchases from their website, so they can make more accurate decisions. Consumers then are supposed to receive some sort of payback for the invasion of their privacy. Whether both or neither party is truly helped by this trend in retail can only be determined on a case by case basis.

Posted by blakeant at 06:52 AM | Comments (0)

November 26, 2006

Problems With the Wii



ARS Technica: Houston, Wii've Got A Problem?
WSJ: A Wii Workout: When Videogames Hurt


With the recent shipment of Nintendo Wii's, along came a few initial problems with the console. Like other machines, the Wii has had several small manufacturing defects due to the stringent production schedule.

There have been numerous forums addressing this issue, with problems ranging from freezing, crashing, and the console not being able to load the disc properly. Error messages can plague the screen, the most common being Error 110213. The controller's motion sensor sometimes is not as effective as users had hoped, with complaints about lack of motion response or extreme sensitivity to movement. The sensors also do not seem to be as effective when exposed to sunlight.

There are even cases of the Wii actually causing harm to people. The new concept of being interactive with the game has caused some Wii users to have sore backs and shoulders, probably due to excessive movement and play. Playing on the Wii too much apparently has the effect of a straining exercise.

Nevertheless, the problems will eventually be fixed by Nintendo and covered under its warranty. Over time, the console will become a stable and reliable machine for future consumers and players. As of now, people seem content with their consoles, give or take a few bumps along the road.


Posted by davidyau at 04:33 PM | Comments (0)

Nintendo Wii's Innovative Controller





The newly released Nintendo Wii has introduced a new concept to the standard norm of video game controllers. Called Wii-motes, the controllers are not only utilizing wireless technology, but also motion sensors to translate the game player's action into the game.

Quoting IGN (an online video game reviewer), the Wii-mote "hides beneath its glossy exterior a number of cutting-edge technologies. The peripheral uses an accelerometer and a gyrometer to measure motion and tilt, and likewise utilizes both infrared and Bluetooth technology to interact with a sensor bar (placed near a television) and ultimately to send information to the Wii console." So, what exactly does this mean?

To go into more detail, there are two sensors in the Wii console: one inside the Wii-mote which is very similar to the one in your current television remote control, and another one to install under your television (provided with the Wii console, of course). Within the TV sensor are two infared detectors, which calculate the direction of your movement with the Wii-mote by measuring the difference in the amount of time it takes for the signal to arrive at the two sensors. Then this information is combined with the readings from an accelerometer inside the controller, which measures the movement in three dimensional space. The wireless technology used by the Wii-motes is the already commonly used Bluetooth radio signals, which is also used to differentiate the multiple Wii-motes being used during gameplay. All of these functions working together help produce the unique Wii gaming experience.

This new idea of a controller rides along with Nintendo's new approach of trying to attract non-gamers to start playing video games. The focus is on the gameplay, rather than specifications or advanced graphics. You can see in its advertisements (available at the end of this entry) that the Wii conveys a message of fun and social gathering, rather than machine power or quality of graphics.

Of course for some games, this new shape and design might not be very effective. Or there might be a case of users preferring the style of the traditional video game controller. Thus, Nintendo also produces a more classic design of a Wii controller, with all it's buttons on a single pad for both hands to grip. This controller still retains it's sleek and simple design, with the controller resembling that of the Super Nintendo Entertainment System (SNES).

This is what the other Wii controller looks like:



You can also view the change to gameplay on the Wii in the Nintendo "Wii Want To Play" themed commercials in the following link:
Compilation of Nintendo Wii Commercials (YouTube)



Posted by davidyau at 03:28 PM | Comments (0)

Nintendo Wii Competitors


For the last few years, Sony, Microsoft, and Nintendo have been known as the "Big Three" of the video game industry. This is because these three companies have been on the forefront of video gaming technologies, leading and chasing each other for new ways of pleasing their customers. All three companies recognize the importance of technological advancement, but the Big Three have taken differing approaches for what that advancement entails.


Playstation3 and XBOX 360

For more information on PS3, please visit Playstation



For more information about XBOX360, please visit XBOX Online



What about the Wii?

Opportunities for the Nintendo Wii
-Potential to gain market share by offering lower priced game system as other competitors prices continue to rise
-Opportunity to compete based on measures other than price, such as user gameplay and social abilities

Threats to the Nintendo Wii
-Lack of market power could make it difficult for Nintendo to re-emerge
-Lower price could result in lower quality graphics
-Competitors may be able to reach economies of scale if sales reach a certain level, resulting in a decrease in competitors' price, ruining Nintendo's price advantage

Posted by blakeant at 11:04 AM | Comments (0)

November 25, 2006

The Evolution of Nintendo

From To

Nintendo Company was first established in 1889 by Fusajiro Yamauchi in Japan as a playing card production company. Over the years, the company has done business in the toymaking, hotel, taxi, TV, and instant food industries; However, the company has only ever been profitable in producing toys. During the 1970s, Nintendo hired Shigeru Miyamoto, a man that would eventually change the way both Nintendo and the industry operated. Also during this time, Nintendo realized the potential profitability of the video game industry and chose to focus on that area and has remained in the industry ever since. During what has been known as the electronic era, Nintendo has produced over 20 game systems and countless big name characters & series like Mario, Donkey Kong, Zelda and Pokemon.

For more information on Nintendo, visit Wikipedia



Previous Nintendo Game Consoles:

Nintendo Entertainment System



8-bit Video game console
First released in America in 1985
Most successful gaming console of all time (60 million sold)

Gameboy



Originally released in 1989
Nintendo's handheld video game console
Other versions have included Gameboy Color, Gameboy Pocket,and Gameboy Advance

Super Nintendo



16 bit Video Game system
First released in America in 1991
Directly competed against Sega Genesis

Nintendo 64



First attempt at a 3D gaming console
Fifth generation, 64-Bit video game console
First released in America in 1996
Followed shortly after by Sony Playstation

Virtual Boy



Recognized as the first true 3-D graphics producing game experience
First released in 1995

Nintendo Gamecube



Nintendo's fourth video game console
First Nintendo video game console to utilize disks rather than cartridges
Released in 2001
Directly competed against Sony Playstation 2, XBOX, and Sega Dreamcast

Nintendo DS


Nintendo's second generation handheld console
Released in 2004
Features a horizontal playing experience rather than Gameboy's vertical layout
Features a touch screen, built-in microphone, and WiFi

Nintendo Wii



The Wii, 4 P's


Posted by blakeant at 02:08 PM | Comments (0)

November 08, 2006

Internet Tip: Use Google Alert!



Google alert is an easy-to-use program that emails you when there are new Google results for your search terms. To sign up for Google alert you simply go to www.google.com/alerts, enter what you would like to search for, the type of alert you'd like (News, Blogs, etc.), how often you'd like results sent to you, and your email address. Google then sends a confirmation email and once you click on the link in the email your alert will be activated. This process takes no more than a minute or two.


Google offers 5 alerts:

  1. News: news articles that contain your search terms and appear in Google's top 10 news pages.
  2. Web: web pages that contain your search items and appear in Google's top 20 web pages.
  3. Blogs: blog posts that contain your search terms and appear in Google's top 10 blogs
  4. Groups: new posts that contain your search items and appear in Google's top 50 groups search
  5. Comprehensive: gives the latest results from multiple sources in order to provide maximum coverage.

You can have these alerts sent to you "as it happens," "once a day," or "once a week." Further, cellphones with internet capabilities may access their alerts on-the-go.

Many people use Google alert to follow:

  • Developing news stories
  • Technological advances
  • Sports/celebrities/etc...

If you are not happy with your search results you can try more general or more specific keywords. Basically, Google searches for your keywords and sends you an email however often you'd like in the search type format you'd like. Therefore, the more specific you are, the more specific your results will be.

Google alert has been extremely helpful for finding interesting and informative sites to tag. Currently, I have over 10 alerts, some pertaining to the Nintendo Wii in general, some specific (Wii sport video games), and some concerning technological advances in the medical, automotive, and electronic fields. After this semester, I will definitely use Google alert to track new products, stocks, headlines, and other news. Google alert is just one of the many new services Google offers, so check them out!


Posted by danro at 07:29 PM | Comments (0)

Wii 4P's


  • Product


    The Wii, Nintendo's 7th generation video game console, represents a bold new direction for the company. The integration of a motion-sensitive controller combined with the decision to create a more modest technological improvement in processing power and graphics, has separated the Wii from the rest of the pack.



    Specifications:

    • Wii console comes with a wireless controller (and nunchuk adapter), the sensor bar, a cradle for vertical mounting, a power adapter, a set of A/V cables, and Wii Sports (5 minigames)
    • 1.75 inches high x 6.25 inches wide x 8.5 inches deep (about the size of 3 DVD cases, smallest of "big 3" consoles)
    • Slot-loading mechanism allowing for Wii discs (12cm) and Gamecube disks (8cm). The Wii has full backwards compatibility with the Gamecube
    • 512MB of internal memory, plus a secure digital (SD) card slot for additional storage
    • WiFi capabilities allow for online communication, downloads, and competition
    • Does not play audio CDs or DVDs
    • Current games range from Madden 07' to The Legend of Zelda to Tony Hawk's Downhill Jam

  • Price


    The Wii, priced at $250, is $150 cheaper than its closest competitor (XBOX360). Nintendo decided to let Microsoft and Sony compete in the high-priced arena. Also Wii games cost no more than $49.99, compared to $59.99 for most XBox360 and PS3 games. This pricing scheme, along with the Wii-mote, are the Wii's main forms of differentiation.


  • Place


    The Wii has been one of the fastest selling products in recent history; preorders at Amazon.com sold out in 7 minutes! The Wii is sold all over the place, the problem is getting your hands on one this holiday season. Places such as: Walmart, Toys-R-Us, and Amazon.com are main retailers.


  • Promotion


    One of the intriguing aspects of The Wii is that it targets a very large age-range and level of gamer. This is evident in Nintendo's promotional strategy. Using their competitive advantage (user interaction), Nintendo has created a marketing campaign consisting of many TV commercials and a huge online buzz. The commercials and pictures cross cultural boundaries as well as age boundaries; students from Asia play against students from America in tennis and parents are shown playing golf against their kids. Finally, it seems like there are more Wii blogs than PS3 or Xbox360. It is unique for a company to target such a vast array of segments, but in the Wii's case, I believe it is a great idea and will work.



    Posted by danro at 07:29 PM | Comments (0)

    Nintendo Background




    Early Life

    Nintendo is historically regarded as the oldest company in the video game market and as one of the most dominant. But before Nintendo was a video game company, they were involved in many other industries. Hiroshi Yamauchi started Nintendo as a small Japanese playing card business in 1889. Based in Kyoto, Japan, the business produced a playing card game called Hanafuda. The cards became popular quickly and Yamauchi had to expand his workforce.


    Middle Life

    In 1956, Hiroshi Yamauchi was able to put Disney's characters on the cards, which vastly increased sales. In 1963, Nintendo Playing Card Company Limited was renamed to Nintendo Company. With more capital leverage, Nintendo began to experiment in other areas of business such as:


    • A Taxi Company
    • A "Love Hotel" Chain
    • A TV Network
    • A Food Company (selling instant rice)
    • A Toy Remote Controlled Vacuum Cleaner

    All these ventures failed, except toymaking. The wasted resources combined with decreased demand for playing cards left Nintendo with only 60 yen (less than $1 US).


    Riddled with debt and competition from dominating brands such as Bandai, Nintendo struggled to survive in the Japanese toy industry. But Nintendo's luck was about to change. Recognizing the short product life cycle of toys would lead to a new era for Nintendo.


    Electronic Era

    At this time, home video game consoles were extremely rare, PONG was yet to be produced. Yet, Nintendo saw how successful video games were and began to produce arcade games such as:



    • Computer Othello (1978)


    • Radar Scope (1980)


    • Donkey Kong (1981)


    In 1985, Nintendo created the best selling video game console of all time; The Nintendo Entertainment System (NES) has sold over 60 million NES units worldwide. In 1989, Nintendo produced the highly successful GameBoy and released it with the highly addictive game, Tetris. These two products brought Nintendo to the forefront of technological innovation, significantly expanded their market share, and produced massive profits. From this success, Nintendo was able to invest more money into their Research and Development, producing video game systems such as:

    1. Nintendo Entertainment System (NES)
    2. Nintendo Gameboy
    3. Super Nintendo Entertainment System (Super-NES)
    4. Nintendo 64 (N-64)
    5. Nintendo Gamecube
    6. Nintendo DS
    7. Nintendo Wii PRODUCTS

    Posted by danro at 07:28 PM | Comments (0)

    November 06, 2006

    Internet Tip: Digging for Tags



    Digg.com

    Social websites have been becoming popular, resulting in the phenomenon called "Web 2.0". Things such as Facebook, MySpace, and del.icio.us are all examples of where people can share information with some sort of socializing involved. Such a trend can also be helpful in terms of finding tags for your BIT term project.

    Digg.com is another example of a social bookmarking site, where users "digg" a particular web page or article of interest. If other peers also find the article interesting, they can digg it also. These diggs are similar to votes; the more diggs a website has, the more popular it is amongst the community and the more likely it will display on digg's front page. This kind of ranking system, combined with the user's quick description of the website, provides a plethora of current articles on a variety of topics at the reader's fingertips.

    When you visit the digg website (http://digg.com) for BIT tags, you can find tech-articles under the Technology tab on the lower left side of the front page. If you click on the box with a downward arrow next to the word Technology, you can select particular areas of the digg technology websites, such as gadgetry or industry news. After selecting what you want, the ranking of digg sites is shown as a list and the student can go through this directory-like system to look for articles from blogs, websites, and news sources that interest them. You can even see the most "digged" links over a span of a day, week, or month. Digging is a simple process and it is convenient to have such a variety of webpages and information all in one place, especially for the busy Ross BBA student. So go out and digg.

    Here's a screenshot of a digg.com webpage:

    Posted by davidyau at 11:41 PM | Comments (0)

    November 05, 2006

    Group 125 Project Announcement!


    Nintendo Wii



    Nintendo Wii Website


    Group 125 has decided to pursue the Nintendo Wii for the BIT 200 term project.



    Why Wii?


    In determining which project to do, the group recognized the greatest potential for both fun and learning with Wii.


    Additionally, the three members have each owned a Nintendo gaming platform in the past and would like to learn more about the newest Nintendo. We hope that this product will serve as a coming out party of sorts, bringing Nintendo back to the forefront of the gaming industry.


    Finally, the group enjoys the different approach that Nintendo is taking with the Wii. Nintendo brings a new way of gaming to the market; instead of focusing on more and more technologically advanced gaming systems and products (resulting in higher and higher prices), Nintendo focuses on simplicity, community, and user game play with the Wii.



    Posted by blakeant at 03:59 PM | Comments (0)

    The Internet: The New Source of Bullying



    Article:

    BBC News: Cyber Bullying Rises in South Korea

    Summary:

    The growth of the internet and information technology has proved mainly beneficial for South Korea overall, but at the same time, such opportunities also can bring threats and harm to the community. People are able to gather anonymously online on websites to bash and scheme to destroy a person's reputation, occupation, and overall life. As an organized group, these bullies gather all sorts of information on the victim, then proceed to spread rumors, use their credit cards, and even tried to get such people fired from their job. This sort of "cyber bullying" has prompted police to create a cyber terror unit to deal with such problems and situations.

    Comments:

    The rise of internet services enable users to socialize easily and conveniently with others globally on the internet. The opportunity to learn and share knowledge and information is unlimited, which allows people to not only socialize, but to also learn from each other without even leaving their homes.

    But even in person-to-person socializing, there is always a chance of disagreement amongst people, which results in some sort of conflict. Bullying is a very common problem, not only in schools, but even in adult lives, where a manager can push around fellow employees. This social problem has spread to the internet as well, where people gather as a group to try to "punish people".

    Though the article was focused on South Korea, such bullies most likely exist in the United States as well. Many people post hateful or offensive messages online, because they are hidden behind some username or sometimes no name at all. This gives a sense of security for the user to express things without any consequences. This sort of power to anonymously express yourself might be abused, as we have seen in South Korea, and cause harm to people. I have already seen many hateful comments and expressions on websites and forums in America, mostly written by irresponsible people, leading me to highly doubt that our country will avoid the cyber bullying phenomenon.

    Whether it is one child harassing another child via an instant messaging client, or groups lashing out to make a celebrity's life miserable, the internet is making it easier to display such dislike for one another. Of course, the internet should be a place of personal expression, since the transfer of information is its foundation, but this sort of expression leads us in the wrong direction.

    Posted by davidyau at 11:24 AM | Comments (0)

    October 28, 2006

    The Tablet PC


    What is a tablet PC?


    New Computer Technologies Allow Quicker Input


    Modern technology is really coming into fruition with the increased production of computers known as "tablets." Tablet computers allow for users to input data by means of a stylus and different versions of a touch-screen display. Instead of an individual having to either type all characters in or use a mouse to create a diagram, the user would have the option of using the stylus to essentially write into the computer.




      Benefits of tablet PCs:


    • Ease of notetaking

      Whether in math class or listening to a corporate presentation, Tablet PCs equipped with Microsoft Office One Note can pull up a virtual note pad and write just the same as they would if they had a regular pen and paper. The difference is that with a Tablet PC, all the papers will be stored in one place.


    • Simplify showing of information

      The display screens of Tablet PCs rotate 180 degrees allowing for simple 'show me' conversations. Instead of having to turn your entire computer around, simply flip the screen.


    • Commenting on other's documents

      With Microsoft Office System, Tablet PC users can quickly and easily comment on other's work in a vibrant and recognizable way.


    • Convert handwriting to text

      Tablet PCs have the ability to take handwritten notes and turn them into text; during the note-taking or afterwards. All the normal functions can then be perfomed with this text. At the same time, new tablet technology is capable of perfoming the same tasks without converting the script.


    • Looks impressive

      No one will deny that the person with the new Tablet PC must be knowledgeable on the latest and greatest technology.



    Types of tablet pcs


    Convertible model Tablet PC

    The convertible model Tablet PC has an attached keyboard and looks much like a conventional laptop PC. But you can also rotate the screen 180 degrees and lay it flat over the keyboard for a more comfortable reading and writing experience.

    Slate Model PC Tablet

    The slate model Tablet PC is designed to be slim and ultra-light without the weight and size of a permanent keyboard. Some models come with a detachable keyboard, and all include innovative docking solutions that offer access to a full-size monitor, keyboard, and mouse.

    Rugged Model Tablet PC

    The rugged model Tablet PC is a tough mobile computer with an industrial-strength shell and shock-mounted hard drive. Rugged models are ideal for people who use their PC in a construction zone, while on patrol, in military situations, or simply for those who need something ultra durable.

    List of tablet manufacturers

    Posted by blakeant at 01:48 AM | Comments (0)

    October 17, 2006

    The Power of Google




    Article:

    NYTimes: Planet Google Wants You

    Summary:

    This article summarizes the recent quick growth of Google, the famous search engine, and the affect of its dominance in the information technology industry. By displaying an image of being trendy supported by a "do no evil" company motto, Google has become a powerhouse in computer applications. Adding extra features to its arsenal, such as G-Mail and now the recently acquired YouTube website, Google is reaching beyond the search engine reign into other areas of information technology. The article describes this phenomenon and points out the appeal and potential problems with Google taking over our lives.

    Comments:

    I'm personally a Google fan myself. And I believe that for someone to like Google isn't difficult. After all, http://www.google.com is the most visited search engine, controlling roughly 60% of the market. Practically every college student nowadays knows what it means to "Google" something. Some students have even written papers using links solely searched on Google. This type of popularity helps Google maintain it's growing appeal amongst Internet users.

    I remember back in the earlier stages of the internet, one of Google's competitors, Yahoo! proved to be the best search engine. But eventually, it was Google's simple, clean interface (having only two buttons and the logo on the page) and superior search algorithm that hooked former Yahoo! users such as myself. Nowadays, it is Google who has developed a loyal client base, where they can expose new ideas and products. Yahoo! failed to keep up with the trend of Googling, and now has only 23% of the market share in search engines.

    I find it interesting that Google's main competitor does not seem to be Yahoo! anymore, but rather Microsoft. Microsoft, with its Windows platforms and vast array of information technology products, has developed an image of being a stereotypical corporate company, fueled with monetary greed. Yet, at the same time, while Google is growing just as fast as Microsoft, it still maintains an "I am working for the customer" aura. But the article points out that the image of "do no evil" can conflict with the Google Inc. stockholders' interests. This can be a problem in the future.

    For example, Google's company motto was questioned when Google obliged to China's censorship regulations in order to expand. This made people wonder if they had let Google become too powerful. On the other hand, there was also the case of Google refusing to follow the Federal governments request to hand over information of the particular searches of a million users. With such events, Google still manages to keep a wholesome and good natured company image.

    A significant difference between Microsoft and Google can be seen by the nature of Google's products: they are free! Though they require a Google account, users can be invited by a Google user and create a free account to use G-Mail and other applications. This idea gives the customers freedom of choice, especially when compared to Microsoft instituting Internet Explorer and MSN into Windows. Similar to Apple, who has always been an underdog until recently, Google has an image of being "hip" and "cool". Targeting a younger audience while also providing a great service is what makes it successful financially.

    So even though Google is growing at an alarming rate and having increased control over the information people have, I am still happy "Googling" things, using my 2 gigabyte G-Mail space, and watching videos on Google Video/YouTube. Maybe because I have been brainwashed by CEOs Sergey Brin and Larry Page, or maybe because I actually trust Google Inc. to provide me with a satisfying internet experience. I guess only time will tell.

    Posted by davidyau at 07:05 PM | Comments (0)

    October 16, 2006

    Why The Nintendo Wii Will Win


    6 Things That'll Make The Nintendo Wii A Success



    REASONS FOR SUCCESS



    1. The Wii's motion sensor will come standard. While other consoles often have extraneous hardware, the Nintendo Wii can be played right out of the box. This makes the Wii more convenient and cheaper. It also keeps the focus on what makes the Wii special, the remote. If it was not included, not everyone would make the effort to buy it and the hype could die.

    2. Developers will have to cater to the Wii. The Nintendo Wii will break the trend of huge game development costs. Game development costs have sky rocketed because of the pressure for higher performance and glammer (PS3, XBOX360, etc...). Eventually diminishing returns must take place. The Wii may not have the same processing ability as the PS3, but Nintendo is banking that the gameplay will be as good, if not better. Since the gameplay is going to be durastically different from its competitors, game developers will have to change as well. What game developer would not like cheaper expenses?


    3. The Wii will be much cheaper than its competitors. The console will cost $250, while the closest competitor is the Xbox360 at $399.99. In addition, games will run for $49.99, not the $59.99 the PS3 and Xbox360 generally go for.

    4. The DS has reestablished Nintendos credibility. Although the Gamecube flopped, the DS has sold 21 million units, which is more than the PSP, and just 3 million units less than the XBOX.

    5. Nintendo is not just targeting hardcore gamers. The "kiddie image" Nintendo's worn for years has started to shed. With the introductoin of The Wii, Nintendo is trying to reintroduce those who’ve stopped playing, and introduce those who never did in the first place. By differentiating their product and price they give themselves a shot at this.

    6. The Wii will have FREE online capabilities. Nintendo has always created fun and wacky group games (Mario Kart, Mario Party, etc...). Now imagine being able to play whenever you want, with whoever you want, and have the ability to download old-school Nintendo games. WOW!

    OPINION


    I believe that the Nintendo Wii is going to revolutionize the video game market. With its low cost, people will be willing to give it a shot, especially because it is such an innovative console. The Wii will make playing video games more social because not only can you play a baseball game against your best friend, but you can actually "throw the baseball" at your best friend. Game developers have an incentive to create games because their development costs will be cheaper; they can transfer these savings to consumers. In todays market, each console and game is a pricy investment. The Wii can break this mold and provide a new, exciting video game market, that will ultimately lead to a 3-D interactional world using motion sensors like the Wii-mote.

    Posted by danro at 12:46 AM | Comments (0)

    October 10, 2006

    BMW Lane Change Assist Program


    BMW M5
    BMW Technologies Page

    Brief Summary:

    BMW has been on the cutting edge of technology since the beginning. Recently, they have been doing testing on their Lane Change Assist program.

    Components of program:

    • As driver prepares to change lanes, computer in vehicle recognizes if other cars are within its driver's blindspots
    • Car warns driver of other car's position
    • Additionally, car has sensors that recognize other vehicles further down the lane
    • Car calculates distance, speed, and closing speed of other car
    • Once again, BMW car will warn driver if other car is too close

    Reaction

    BMW has been on the forefront of technological advances in the automotive industry since its creation. To me, this puts BMW amongst the world leaders in automotion. Their most recent technological breakthrough is in a series of advancements aimed at aiding the driver in their driving efforts; in effect, to help in the actual driving process. With their Lane Change Assist program, the BMW vehicle will be able to recognize whether it is safe or not for the car to switch lanes, and to communicate its findings to the driver.

    I remember in the 1990's, the discussions about the future of driving in America: a place in which computers handled all driving tasks and the actual "driver" was just another passenger, along for the ride.

    This seems like a step towards that direction. With the ability to recognize that a car is too close to switch into its lane, the next logical step is to fabricate an on-board program such that the car will not be able to switch into the lane. Once that happens, full automation may not be far behind.

    Technology like this is fascinating; it shows just how far technology and science has come. At the same time though, it scares me into thinking that soon I may not be able to get into my car and take a drive, instead, a computer will drive at an "appropriate" speed and I will just sit back and watch. Boring.

    BMW Home Page

    Posted by blakeant at 09:43 PM | Comments (0)

    October 05, 2006

    Microsoft Zune


    Microsoft Zune - A Better iPod

    Zune Image
    Brief Summary: By this Holiday Season, the Apple iPod will have a new, fierce competitor. Microsoft will introduce a 30GB, $249.99 MP3 player called the "Zune." Similar to Apple’s iTunes, Microsoft will open the “Zune Marketplace” which will grow to be larger in size than iTunes thanks to its movie partnership with major studios such as:

    Competitive Advantage:


    • Zune will be promoted by and compatible with Windows XP, Windows Vista, Soapbox ("Microsofts You Tube Killer"), and the Xbox 360
    • Microsoft owns over 90% of the worldwide operating systems market
    • Users will be able to connect to one another wirelessly
    • The Zune Marketplace will offer a $14.99 "all you can download" monthly subscription.
    • Unlike the iPod, the Zune will come preloaded with songs
    • The ability to personalize the background screen and other features
    • The screen turns sideways so that the screen is larger for movies

    Accessories:


    1. Integration with Televisions & Speakers
    2. Wireless remote
    3. Zune Dock
    4. Zune Earphones
    5. Zune Gear Bag
    6. Zune Customizable Protective Cases
    7. Zune Car Pack (similar to the iTrip)

    Opinion:

    The Microsoft Zune is a highly sophisticated and innovative product. There are several features that are highly appealing and several features that are a concern. The wireless connection is a huge benefit because society is becoming more and more social with websites such as MySpace and TheFacebook. This feature will directly impact iPods main market(the younger generation) and should help take away some of their market share. Some of the problems with the Zune are that it is slightly heavier, has a shorter battery life, and that the wireless connection will not be of much use unless there are a ton of people who use it. Also, when the Zune is introduced there will be less available accessories/options. Another important thing to note is that the Zune is losing money on each unit sold; this is a similar technique to when Microsoft released the Xbox. The plan is that the money lost on the actual unit will be gained back through song downloading, accessories, etc...


    Zune Video


    Posted by danro at 06:47 PM | Comments (0)

    Welcome!



    Welcome To Group 125's Blog Project


    Here are the wonderful members:


    1. Anthony Blake
    2. Dan Rohlman
    3. David Yau

    We are all in Section 5



    Posted by davidyau at 01:18 AM | Comments (0)