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<title>ICD stuff</title>
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<language>en</language>
<copyright>Copyright 2008</copyright>
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<item>
<title>Good stuff in, bad stuff out</title>
<description><![CDATA[<p>A fun <a href="http://www.youtube.com/watch?v=GJSg8TS8cmg&feature=related">ad from IBM</a> that makes the point... (Thanks to Mark McCabe)</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/GJSg8TS8cmg&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/GJSg8TS8cmg&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/08/good_stuff_in_b.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/08/good_stuff_in_b.html</guid>
<category>Content</category>
<pubDate>Sat, 23 Aug 2008 00:07:50 -0500</pubDate>
</item>
<item>
<title>Getting the price right</title>
<description><![CDATA[<p>On the first day of college, the Dean addressed the students, pointing out some of the rules: "The female dormitory will be out-of-bounds for all male students, and the male dormitory to the female students. Anybody caught breaking this rule will be fined $20 the first time."</p>

<p>He continued, "Anybody caught breaking this rule the second time will be fined $60. Being caught a third time will cost you a fine of $180. Are there any questions?"</p>

<p>At this point, a male student in the crowd inquired: "How much for a season pass?"</p>

<p>From: "<a href="http://schooljokes.informationresourcenetwork.com/index.php?entry=entry080206-101026">School Jokes</a>", Wednesday, February 6, 2008</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/08/getting_the_pri.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/08/getting_the_pri.html</guid>
<category>Humor</category>
<pubDate>Sat, 16 Aug 2008 13:40:27 -0500</pubDate>
</item>
<item>
<title>Can incentives make the skies friendlier?</title>
<description><![CDATA[<p>For years, economists doing incentive-centered design have thought airport landing slots were a natural application.  Indeed, one of the seminal research papers on "smart markets" (combining high-powered computation with incentives for resource allocation) was Rassenti, Stephen J., Vernon L. Smith, and Robert L. Bulfin (1982), "A Combinatorial Auction Mechanism for Airport Time Slot Allocation," <em>Bell Journal of Economics</em>, 13, 402-417 (Smith later won the Nobel Prize for his pioneering work in experimental economics and market design).  Economists have been advising the Federal Aviation Administration for the past several years on the design of auctions for landing slots at New York metropolitan area airports (JFK, La Guardia, Newark), and this spring the Dept. of Transportation announced it was implementing a scheme to auction a small number of slots at each airport. </p>

<p>Today, the N.Y. Port Authority announced it would <a title="Port Authority Will Block U.S. Plan to Auction Airport Slots - City Room - Metro - New York Times Blog" href="http://cityroom.blogs.nytimes.com/2008/08/04/port-authority-will-block-us-plan-to-auction-airport-slots/index.html?partner=rssnyt&emc=rss">block the use of auctioned slots</a>.  Opponents claim that the auctions would raise prices and not reduce delays.  Supporters claim that creating a market for scarce slots would increase competition, which would keep prices down, and put the slots in the hands of airlines who at a given time have the busiest schedules, thus reducing delay.  The opponents argue that the best solution is to spend money to modernize the air traffic control system and hire more controllers.  </p>

<p><br />
<p><img src="http://www-personal.si.umich.edu/~jmm2/blog/landing-at-laguardia.jpg" align="left" width=400>This battle over an incentive-centered design scheme highlights key issues in many market-based allocation schemes.  It is quite typical for market opponents to argue we should simply increase supply: but without some sort of value-based mechanism to allocate supply, simple economics and lots of history show us that increasing supply will just lead to more overuse and continuing congestion.  (See urban highway development; see the continued overload of Internet capacity.)  </p>

<p>It is also common for market opponents to argue that creating a market will increase prices.  This is rarely true for a well-designed market.  By increasing the efficient use of the scarce resource, waste and cost should be reduced, and overall, assuming some degree of competition, prices tend to come down.  In the case of landing slots, the slots that will charge high prices are presumably during peak times: airline prices are already higher then, and even if they do raise a bit, we should see prices during off-peak times fall as those who don't get peak slots compete for passengers off-peak.  Higher peak prices and lower off-peak is one of the oldest, and most effective ways to smooth demand over limited capacity, and leads to better use of an expensive facility (and lower overall costs to consumers).</p>

<p>I haven't seen what DOT (or whoever would run the auctions) would do with the revenue.  Fundamentally, though, this is not a <em>cost</em>: no resources are being used up by the auction (well, a few people to run them).  The revenues could be transferred right back to the airline industry (say through reduced landing taxes) to keep the overall cost of running airlines the same.</p>

<p>I don't know that the particular design of the slot auctions was good: that is, how much it would increase efficiency, what would be done with the revenues, whether they would be run with a lean team rather than a bulging bureaucracy.  But the arguments that have been raised by opponents seem to be a mix of misunderstanding about resource allocation, and the anguished cries of those who have market power and control over existing slots that they might actually face more competition.</p>

<p><br />
</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/08/can_incentives.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/08/can_incentives.html</guid>
<category>Markets</category>
<pubDate>Mon, 04 Aug 2008 14:20:48 -0500</pubDate>
</item>
<item>
<title>&quot;Web science&quot;: recognizing integral role of human behavior</title>
<description><![CDATA[<p>Sir Tim Berners-Lee and his colleagues have been advocating for a field of "web science" for several years.  They describe it as a multidisciplinary, systems science needed to understand and engineer the future Web.  </p>

<p>I've not fully grokked what they are proposing: the research questions they suggest to define seem a bit vague, and I don't quite see what defines this "science" other than a set of topics (the semantic web prominent among them, natch) in which this group of people is interested.  I'm not saying I think it's not science, I'm just not sure what field definition they are proposing (so that, for example, many universities could start offering courses, or even creating departments of web science) -- it feels like the space of current interest to a particular research center (and indeed, there is a <a href="http://webscience.org/">Web Science Research Institute</a>).</p>

<p>They have published <a href="http://portal.acm.org/citation.cfm?id=1364782.1364798&coll=ACM&dl=ACM&idx=J79&part=magazine&WantType=Magazines&title=Communications%20of%20the%20ACM">another manifesto</a> (also <a href="http://portal.acm.org/citation.cfm?id=1364782.1364798&coll=ACM&dl=ACM&idx=J79&part=magazine&WantType=Magazines&title=Communications&CFID=76510112&CFTOKEN=19304047">available from the WSRI site</a>) (there have been several in the past few years), this time in the <a href="http://cacm.acm.org/">Communications of the ACM</a>.  Maybe I'm just paying more attention, but I think I'm starting to get parts of it.  In any case, one thing seems clear to me: incentive-centered design (ICD) fits comfortably in their framework.  It's a subset of their very ambitious agenda, but I think it's clearly a central piece of.  Put another way, they are saying some of the same things our ICD group has been saying independently over the last several years.</p>

<p>For example, <blockquote>We show there is significant interplay among the social interactions enabled by the Web's design....However, the study of the relationships among these levels is often hampered by the disciplinary boundaries that tend to separate the study of the underlying networking from the study of the social applications.</blockquote>  </p>

<p><img src="http://www-personal.si.umich.edu/~jmm2/blog/web-science-cacm-jul08-fig1.jpg" align="right" width=400>
I agree, and this has been part of the ICD manifesto from the beginning.  It is rather vague, but here's a clearer statement of the common starting point:  "It is the interaction of human beings creating, linking, and consuming information that generates the Web's behavior."</p>

<p>They suggest, as do we, that this inquiry should rely (among other things) on the sciences of motivated behavior, such as economics and psychology.  However, I think there is one way in which we diverge: for the most part, I have seen these authors talking about computer scientists and web engineers needing to understand how people behave so they will understand the consequences of web design decisions.  But, I have not really seen much evidence that they recognize the role of incorporating motivated human behavior directly into the design loop, which is the essence of ICD: design incentives or motivations for the humans who will be interacting with and over the web in order to obtain desired consequences.  What we propose is more a more central recognition of the malleability of human behavior, and the social (or commercial) value to be gained from designing <em>for</em> that malleability.</p>

<p>On the other hand, one large area of research (and not the only one) that the "web science" promoters claim that is not inside the boundaries of what we call ICD, is a micro-behavioral science of understanding and explaining observed macro web phenomena.  For example, they point out that social network analysts (like my SI colleague Lada Adamic, U Mich's Mark Newman, or HP Labs's Bernardo Huberman) rarely explore or test the underlying human behavior that generates the macro phenomena they observe and characterize.  </p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/07/web_science_rec.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/07/web_science_rec.html</guid>
<category>ICD</category>
<pubDate>Sun, 27 Jul 2008 23:38:06 -0500</pubDate>
</item>
<item>
<title>You think you bought the music?</title>
<description><![CDATA[<p>(This is not really an incentive design entry, just information economics more broadly.  But too interesting to pass up.)</p>

<p>Yahoo! Music store announced yesterday it would be closing this fall.  All that music you bought (well, not many people <em>actually</em> bought from Yahoo! Music, but still)?  <a href="http://www.readwriteweb.com/archives/yahoo_music_store_closing.php">They are taking down the DRM servers in September</a>, and your computer will not be able to "phone home" to get the key.  The only solution: burn to CD (which of course, made DRM pretty ineffective in the first place).  Apparently the same problem occurred when Microsoft and Sony announced the shuttering of their online music stores.  </p>

<p>Conventional notions of "owning" property generally involve control over the use of that property in perpetuity (including transfer of ownership).  When there are significant use restrictions and rights retained by the provider, it's licensing, not buying.  This has been drummed into us over the years with software licenses (you can't take a copy of Windows off your old machine and install it on your new machine, for example).  With music, I think the general sense is that we are buying it, not licensing it, however.  Be that as it may, DRM imposes licensing-like restrictions, and apparently one of them is "you may not be able to listen to this music if we decide to shut down our service in the future."</p>

<p>Note to self: Finish burning backup CD copies of all of my iTunes music!<br />
</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/07/you_think_you_b.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/07/you_think_you_b.html</guid>
<category>Content</category>
<pubDate>Fri, 25 Jul 2008 07:51:56 -0500</pubDate>
</item>
<item>
<title>Economics meets social psychology on incentive theory</title>
<description><![CDATA[<p>In another June 2008 <em>American Economic Review</em> article, Ellingsen and Johannesson introduce a standard concept from social psychology into a standard economic model of incentives, and find that it helps explain some well-known empirical puzzles.</p>

<p>This is not at all the first article in the economics literature that explores the role of social motivations, and the authors provide a good discussion of prior work.  </p>

<p>"<a href="http://www.aeaweb.org/articles.php?doi=10.1257/aer.98.3.990">In Pride and Prejudice: The Human Side of Incentive Theory</a>", Ellingsen and Johannesson add two motivational premises to the standard principal-aget model: people value social esteem, and the value they experience depends symmetrically on who provides the esteem: they value esteem more from those who they themselves esteem.  <br />
Their main result is to show how an incentive that otherwise would have a positive effect on behavior can have a negative effect for some people because of what the incentive tells the agent about the principal.  For example, they suggest this as an explanation for "the <em>incentive intensity puzzle</em> that stronger material incentives and closer control sometimes induce worse performance" (p. 990).  </p>

<p><br />
</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/07/economics_meets.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/07/economics_meets.html</guid>
<category>Social  psychology</category>
<pubDate>Tue, 08 Jul 2008 09:06:27 -0500</pubDate>
</item>
<item>
<title>ICD introductory readings from on high</title>
<description><![CDATA[<p>Students often ask me what they can read to learn about ICD.  I've not had a terribly good answer to that.  On the one hand, the foundations -- especially mechanism design in economics, and game theory, and engineering design theory, and social psychology -- are ancient (well, a few decades old), and have very rich literatures.  But I haven't seen (haven't really searched for) good intros.  And, these are the building blocks of ICD, but the particular area in which we focus -- incentive-centered design for information systems -- and the particular multi-disciplinary approach we take -- is rather new.  I don't know that folks have written any good overviews yet.</p>

<p>However, three quite nice articles just appeared in the <em>American Economic Review</em> that are a step in the right direction.  They are focused on mechanism design and microeconomics (not social psychology, computation theory, nor specifically applications to information system design).  But they are accessible, short, and written by giants in the field; in fact, they are revised versions of the Nobel lectures given the by three laureates recently cited for creating the foundations of mechanism design theory: Leonard Hurwicz, Eric Maskin and Roger Myerson.</p>

<p>Maskin's overview, "<a href="http://www.aeaweb.org/articles.php?doi=10.1257/aer.98.3.567">Mechanism Design: How to Implement Social Goals</a>", doesn't require any math.  He introduces <em>implementation theory</em>, "which, given a social goal, characterizes when we can design a mechanism whose <em>predicted</em> outcomes (i.e., the set of equilibrium outcomes) coincide with the <em>desirable</em> outcomes" (p. 567).</p>

<p>Myerson's article, "<a href="http://www.aeaweb.org/articles.php?doi=10.1257/aer.98.3.586">Perspectives on Mechanism Design in Economic Theory</a>", begins to introduce some of the basic modeling elements from the theory, so it has a bit more math, but it's not heavy going for those who have had an intermediate microeconomics class.  He introduces some of the classic applications from economics: bilateral trade with advsere selection (hidden information), and project management with moral hazard (hidden action).</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/07/icd_introductor.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/07/icd_introductor.html</guid>
<category>ICD</category>
<pubDate>Tue, 08 Jul 2008 08:49:35 -0500</pubDate>
</item>
<item>
<title>Motivating participation in social networks</title>
<description><![CDATA[<p>It's not immediately obvious that there is too little participation in social networking sites like FaceBook and MySpace.  But providers of such services, and providers of ancillary services, would certainly like to see <em>more</em> participation. And if they can find commercial value in stimulating more activity by willing users, then the economist in me concludes we're better off: no obvious reason why the marketplace would be failing here. </p>

<p>At the least, social welfare musings aside, providers clearly want to motivate more participation, and more loyalty (that is, convincing folks to keep participating, rather than moving on to new networks).  How to do so?</p>

<p>urTurn, an Ann Arbor startup, hopes it can create a market for measuring, monetizing and motivating more social network participation.  It's idea is simple, and may work: if there's commercial value to providers in having lots of active users, then <em>share some of that value back to the users</em>.   By letting the users benefit not only from the social activities, but also from a share of the commercial value of those activities, they should be motivated to participate more.</p>

<p>urTurn is trying to do this by creating a new currency.  They award members points for activity, similar to a frequent flier program.  The points can then be converted in various ways into cash or swag.  For example, urTurn maintains a marketplace where users can buy and sell points for real cash (in trades with other users), much the way that people actively exchange Linden dollars for US dollars in the virtual world, <a href="http://secondlife.com">Second Life</a>.  In addition, urTurn offers a store for cashing in prizes: for example, for 7500 points you can buy a $25 Visa cash card (other items for sale include iPods and iPhones). Soon urTurn will also be offering auctions in which users can bid their points to obtain items.  </p>

<p>Here are some more details, written by my friend and colleague Prof. Yan Chen.  Yan has no financial interest in urTurn (she is studying it for some of her research, and is helping to design the auctions for them in exchange for access to data).</p>

<blockquote>With the launch of Google OpenSocial and its embrace by MySpace, etc.., the ability to cross social networks with a common currency is now readily available.  The urTurn Rewards Widget monitors and tracks specific activities on the host social networks – Facebook, MySpace, bebo – and gathers these in a central account on the urTurn Marketplace – activities such as making friends, posting photos, and linking your widget to your urTurn Marketplace account.

<p>Users on social networking sites, can download the widget, and start earning points for certain activities, including subscribing to the widget, forwarding the widget to a friend, friend’s subscription to the widget, posting a blog or photo, adding friends to Facebook, and status update on Facebook.</p>

<p>In contrast to frequent flyer programs, urTurn does not benefit directly from the points it rewards the users of host sites. Its revenue might come from several sources: ads revenue, taxing the transactions on the points market, and possibly the host sites. <br />
</blockquote></p>

<p>To add the urTurn application to your Facebook page, go to the URL: </p>

<p><a href="http://www.facebook.com/apps/application.php?id=17299885707&ref=s">http://www.facebook.com/apps/application.php?id=17299885707&ref=s</a><br />
</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/05/motivating_part.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/05/motivating_part.html</guid>
<category>Social computing</category>
<pubDate>Sat, 24 May 2008 02:53:01 -0500</pubDate>
</item>
<item>
<title>Pollution as revenge</title>
<description><![CDATA[<p>One of my students alerted me to a recent <a href="http://www.mtv.com/news/articles/1580632/20080130/index.jhtml">dramatic</a> <a href="http://news.filefront.com/gamers-strike-back-against-cooper-lawrence-on-amazon/">episode</a>.  Author and psychologist Cooper Lawrence appeared on a Fox News segment and made some apparently false statements about the Xbox game "Mass Effect", which she admitted she had never seen or played.  Irate gamers shortly thereafter started posting (to Amazon) one-star (lowest possible score) <a href="http://www.amazon.com/Cult-Perfection-Making-Peace-Overachiever/dp/1599211793">reviews of her recent book</a> that she was plugging on Fox News.  Within a day or so, there were about 400 one-star reviews, and only a handful any better.</p>

<p><img src="http://www-personal.si.umich.edu/~jmm2/blog/mass-effect-boxart.jpg" align="left" width=200>
<img src="http://www-personal.si.umich.edu/~jmm2/blog/lawrence-book-cover.png" align="right" width=200>
Some of the reviewers acknowledged they had not read or even looked at the book (arguing they shouldn't have to since she reviewed a game without looking at it).  Many explicitly criticized her for what she said about the game, without actually saying anything about her book.</p>

<p>When alerted, Amazon apparently deleted most of the reviews.  Its strategy apparently was to delete reviews that mentioned the name of the game, or video games at all (the book has nothing to do with video games).  With this somewhat conservative strategy, the reviews remaining (68 at the moment) are still lopsidedly negative (57 one-star, 8 two-star, 3 five-star), more than I've ever noticed for any somewhat serious book, though there's no obvious way to rule these out as legitimate reviews.  (I read several and they do seem to address the content of the book, at least superficially.)</p>

<p>Aside from being a striking, and different example of book review pollution (past examples I've noted have been about favorable reviews written by friends and authors themselves), I think this story highlights troubling issues.  The gamers have, quite possibly, intentionally damaged Lawrence's business prospects: her sales likely will be lower (I know that I pay attention to review scores when I'm choosing books to buy).  Of course, she arguably damaged the sales of  "Mass Effect", too.  Arguably, her harm was unintentional and careless (negligent rather than malicious).  But she presumably is earning money by promoting herself and her writing by appearing on TV shows: is a reasonable social response to discipline her in <em>her</em> for negligence?  (And the reviewers who have more or less written "she speaks about things she doesn't know; don't trust her as an author" may have a reasonable point: so-called "public intellectuals" probably should be guarding their credibility in every public venue if they want people to pay them for their ideas.)</p>

<p>I also find it disturbing, as a consumer of book reviews, but not video games, that reviews might be revenge-polluted.  Though this may discipline authors in a way that benefits gamers, is it right for them to disadvantage book readers?</p>

<p>I wonder how long it will be (if it hasn't already happened) before an author or publisher sues Amazon for providing a nearly-open access platform for detractors to attack a book (or CD, etc.).  I don't know the law in this area well enough to judge whether Amazon is liable (after all, arguably she could sue the individual reviewers for some sort of tortious interference with her business prospects), but given the frequency of contributory negligence or similar malfeasances in other domains (such as Napster and Grokster facilitating the downloading of copyrighted materials), it seems like some lawyer will try to make the case one of these days.  After all, Amazon provides the opportunity for readers to post reviews in order to advance its own business interests.</p>

<p>Some significant risk of contributory liability could be hugely important for the problem of screening pollution in user-contributed content.  If you read some of the reviews still on Amazon's site in this example, you'll see that it would not be easy to decide which of them were "illegitimate" and delete all of those.  And what kind of credibility would the review service have if publishers made a habit of deciding (behind closed doors) which too-negative reviews to delete, particularly en masse.  I think Amazon has done a great job of making it clear that they permit both positive and negative reviews and don't over-select the positive ones to display, which was certainly a concern I had when they first started posting reviews.  But it authors and publishers can hold it liable if they let "revenge" reviews appear, I suspect it (and similar sites) will have to shut down reviewing altogether.</p>

<p>(Thanks to Sarvagya Kochak.)</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/04/pollution_as_re.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/04/pollution_as_re.html</guid>
<category>Pollution</category>
<pubDate>Sat, 12 Apr 2008 13:42:36 -0500</pubDate>
</item>
<item>
<title>Keeping the good stuff out at Yahoo! Answers</title>
<description><![CDATA[<p>This is, I think, an amusing and instructive tale.  I'm a bit sorry to be telling it, because I have a lot of friends at Yahoo! (especially in the Research division), and I respect the organization.  The point is <em>not</em> to criticize Yahoo! Answers, however: keeping pollution out is a <em>hard</em> problem for user-contributed content information services, and that their system is imperfect is a matter for sympathy, not scorn.</p>

<p>While preparing for my recent <a href="http://mblog.lib.umich.edu/~jmm/archives/2008/03/presentation_at.html">presentation at Yahoo! Research</a>, I wondered <a href="http://mblog.lib.umich.edu/~jmm/archives/2006/02/_incentives_for.html">whether Yahoo! Mail was still using</a> the <a href="http://mblog.lib.umich.edu/~jmm/archives/2006/04/spam_economics.html">the Goodmail spam-reduction system</a> (which is based on monetary incentives).  I couldn't find the answer with a quick Google search, nor by searching the Goodmail and Yahoo! corporate web sites (Goodmail claims that Yahoo! is a current client, but there was no information about whether Yahoo! is actually using the service, or what impact it is having).</p>

<p><img src="http://www-personal.si.umich.edu/~jmm2/blog/yahoo-answers-logo.gif" align="center" width=400></p>

<p>So, I thought, this is a great chance to give <a href="http://answers.yahoo.com/">Yahoo! Answers</a> a try.  I realize the question answerers are not generally Yahoo! employees, but I figured some knowledgeable people might notice the question.  Here is my question, in full:</p>

<blockquote>Is Yahoo! Mail actually using Goodmail's Certified Email? In 2005 Yahoo!, AOL and Goodmail announced that the former 2 had adopted Goodmail's "Certified Email" system to allow large senders to buy "stamps" to certify their mail (see e.g., http://tinyurl.com/2atncr). The Goodmail home page currently states that this system is available at Yahoo!. Yet I can find nothing about it searching Yahoo!Mail Help, etc. My question: I the system actually being used at Yahoo!Mail? Bonus: Any articles, reports, etc. about its success or impacts on user email experience?</blockquote>

<p>A day later I received the following "Violation Notice" from Yahoo! Answers:</p>

<blockquote>You have posted content to Yahoo! Answers in violation of our Community Guidelines or Terms of Service. As a result, your content has been deleted. Community Guidelines help to keep Yahoo! Answers a safe and useful community, so we appreciate your consideration of its rules.</blockquote>

<p>So, what is objectionable about my question?  It is not profane or a rant.  It is precisely stated (though compound), and I provided background context to aid answerers (and so they knew what I already knew).  </p>

<p>I dutifully went and read the Community Guidelines (CG) and the Terms of Service (TOS), and I could not figure out what I had violated.  I had heard elsewhere that some people did not like <a href="http://tinyurl.com/">TinyURLs</a> because it it not clear where you are being redirected, and thus it might be used to maliciously direct traffic.  But I saw nothing in the CG or TOS that prohibited URLs in general, or TinyURLs specifically.</p>

<p>So I contacted the link they provided to appeal the deletion.  A few days later I received a reply that cut-and-pasted the information from the Yahoo! Answers help page <a href="http://help.yahoo.com/l/us/yahoo/answers/abuse/abuse-03.html">explaining why content is deleted</a>.  This merely repeated what I had been told in the first message (since none of the other categories applied): my content was in violation of the CG or TOS.  But no information was provided (second time) on <em>how</em> the content violated these rules.</p>

<p>Another address was provided to appeal the decision, so I wrote a detailed message to that address, explaining my question, and my efforts to figure out what I was violating.  A few days later, I got my third email from Yahoo! Answers:</p>

<blockquote>We have reviewed your appeal request. Upon review we found that your 
content was indeed in violation of the Yahoo! Answers Community 
Guidelines, Yahoo! Community Guidelines or the Yahoo! Terms of Service. As a result, your content will remain removed from Yahoo! Answers.</blockquote>

<p><img src="http://www-personal.si.umich.edu/~jmm2/blog/yahoo-answers-appeal-rejection.png" align="right" width=300> Well... Apparently it's clear to others that my message violates the CG or the TOS, but no one wants to tell me what the violation actually is.  Three answers, all three with no specific explanation.  Starting to feel like I'm a character in a Kafka novel.</p>

<p>At this point, I laughed and gave up (it was time for me to travel to Yahoo! to give my -- apparently dangerous and community-guideline-violating -- presentation anyway).  </p>

<p>I have to believe that there is something about the use of a URL, a TinyURL, or the content to which I pointed that is a violation.  I've looked, and found many answers that post URLs (not surprisingly) to provide people with further information.  Perhaps the problem is that I was linking to a Goodmail press release on their web site, and they have a copyright notice on that page?  But does Yahoo! really think providing a URL is "otherwise make available any Content that infringes any patent, trademark, trade secret, copyright" (from the TOS)?  Isn't that what Yahoo's search engine does all the time?  </p>

<p>End of story. </p>

<p>Moral?  Yahoo! Answers is a user-contributed content platform.  Like most, that means it is fundamentally an open-access publishing platform. There will be people who want to publish content that is outside the host's desired content scope.  How to keep out the pollution?  Yahoo! uses a well-understood, expensive method to screen: labor.  People read the posted questions and make determinations about acceptability.  But, as with any screen, there are Type I (false negative) and Type II (false positive) errors.  Screening polluting content is <em>hard</em>.</p>

<p>(My question probably <em>does</em> violate something, but surely the spirit of my question does not.  I had a standard, factual, reference question, ironically, to learn a fact that I wanted to use in a presentation to Yahoo! Research.  A bit more clarity about what I was violating and I would have contributed <em>desirable</em> content to Yahoo! Answers.  Instead, a "good" contributor was kept out.)</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/03/keeping_the_goo.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/03/keeping_the_goo.html</guid>
<category>Pollution</category>
<pubDate>Sat, 29 Mar 2008 10:19:57 -0500</pubDate>
</item>
<item>
<title>Presentation at Yahoo! Research on user-contributed content</title>
<description><![CDATA[<p><img src="http://www-personal.si.umich.edu/~jmm2/blog/people-smart.png" align="right" width=200> Yahoo! Research invited me to speak in their "Big Thinkers" series at the Santa Clara campus on 12 March 2008.  My talk was "Incentive-centered design for user-contributed content: Getting the good stuff in, Keeping the bad stuff out." </p>

<p>My hosts <a href="http://research.yahoo.com/node/2040">wrote a summary</a> of the talk (that is a bit incorrect in places and skips some of the main points, but is reasonably good), and <a href="http://research.yahoo.com/node/2040">posted a video</a> they took of the talk.  The video, unfortunately, focuses mostly on me without my visual presentation, panning only occasionally to show a handful of the 140 or so illustrations I used.  The talk is, I think, much more effective with the visual component.  (In particular, it reduces the impact of the amount of time I spend glancing down to check my speaker notes!)</p>

<p>In the talk I present a three-part story: UCC problems <em>are unavoidably</em> ICD problems; ICD offers a principled approach to design; and ICD works in practical settings.  I described three main incentives challenges for UCC design: getting people to contribute; motivating quality and variety of contributions; and discouraging "polluters" from using the UCC platform as an opportunity to publish off-topic content (such as commercial ads, or spam).  I illustrated with a number of examples in the wild, and a number of emerging research projects on which my students and I are working.</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/03/presentation_at.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/03/presentation_at.html</guid>
<category>Content</category>
<pubDate>Sat, 29 Mar 2008 10:02:38 -0500</pubDate>
</item>
<item>
<title>ICD for home computer security</title>
<description><![CDATA[<p>Ph.D. student Rick Wash and I are applying ICD design tools to the problem of home computer security.  <a href="http://www.metromodemedia.com">Metromode</a> (online magazine) recently published an article <a href="http://www.metromodemedia.com/features/TheNet0058.aspx">featuring our project</a>. </p>

<p><img src="http://www-personal.si.umich.edu/~jmm2/blog/dr-mason-240.jpg" align="left"></p>

<p>One of the major threats to home computers are viruses that install bots, creating botnets.  These bots are code that use the computer's resources to perform something on behalf of the bot owner.  Most commonly, the bots become spam sending engines, so that spammers can send mail from thousands of home computers, making it harder to block the spam by originating IP (and also saving them the cost of buying and maintaining a server farm).  Bots, of course, may also log keystrokes and try to capture bank passwords and credit card numbers.</p>

<p>The problem is crawling with incentives issues. Unlike first generation viruses, bots tend to be smarter about detection.  In particular, they watch the process table, and limit themselves to using CPU cycles when other programs are not using many.  That way, a normal home user may not see any evidence that he or she has a virus: the computer does not seem to noticeably slow down (but while they are away from the machine the bot may be running full tilt sending out spam).  So, the bot doesn't harm its host much, but it harms others (spreading spam, the bot virus itself, possibly other harmful activity like denial-of-service attacks on other hosts).  This is a classic negative externality: the computer owner has little incentive (and often little appropriate knowledge) to stop the bot, but others suffer.  How to get the home computer user to protect his or her machine better?</p>

<p>We are developing a social firewall that integrates with standard personal firewall services to provide the user additional benefits (motivating them to use the service), while simultaneously providing improved security information to the firewalls employed by other users.  </p>

<p>We don't have any papers released on this new system yet, but for some of the foundational ideas, see "<a href="http://research.jeff-mason.com/paper/view/10">Incentive-Centered Design for Information Security</a>", ICEC-07.</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/03/icd_for_home_co.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/03/icd_for_home_co.html</guid>
<category>Social computing</category>
<pubDate>Sat, 29 Mar 2008 09:44:05 -0500</pubDate>
</item>
<item>
<title>The Pause of Mr. Clause</title>
<description><![CDATA[<p>One of my students, who had a difficult week, mentioned that s/he was looking around for "downward social comparisons" to feel better.  This phrase comes from the social psychology literature on motivations.  The idea is that people are motivated by how they perceive themselves doing on some criterion relative to others.  More recent versions of this distinguish between downward and upward comparisons.</p>

<p>This incident reminded me of one of my favorite stories.  It was told by Arlo Guthrie back in the late 60s, around the time he became famous not for being the son of Woody, but for being the composer and performer of "Alice's Restaurant".  AR is a long (18 minute) story told to a strummed motif, a "zygote of a melody" (to paraphrase Ani Difranco).  Arlo told lots of stories less famous, too.  One he would tell before singing "The Pause of Mr. Clause" (which is a song about how the FBI would be very suspicious of Santa Clause (sic), given his long beard, red clothes -- is he a commie? -- and what's in that pipe that he's smoking, anyway?).  The story is the classic downward social comparison story.  Here it is, copied from the version published in <em>This is the Arlo Guthrie Book</em> (Amsco Music Publishing, NY, 1969):</p>

<blockquote>"During these hard days and hard weeks, everybody always has it bad once in a while.  You have a bad time of it and you always have a friend that says, 'Hey, man, you ain't got it that bad.  Look at that guy!'  and you look at that guy and he's got it worse than you.  And it makes you feel better that there's somebody that got it worse than you.  But think of the last guy!  Nobody's got it worse than that guy!  Nobody in the whole world!  That guy -- he's so alone in the world that he doesn't even have a street to lay in for a truck to run him over.  Nothin's happenin' for that cat!

<p>And all that he has to do to create a little excitement in his life is to bum a dime from somewhere, call up the FBI, say 'FBI' -- thay say, 'Yes'...say, 'I dig Uncle Ho and Chairman Mao, and their friends are comin' over for dinner!' Click.  Hang up the phone.  And within two minutes (and not two minutes from when he hangs up the phone, but two minutes from when he first put the dime in) they got 30,000 feet of tape rolling!  Files on tape.  Pictures, movies, dramas, actions on tape -- and then they send out half a million people all over the entire world...the globe...to find out all they can about this guy!</p>

<p>'Cause there's a number of questions involved in this guy.  I mean, if he was the last guy in the world, how'd he get a dime to call the FBI?  There are plenty of people that aren't the last guys that can't get dimes!  He comes along and he gets a dime!  I mean, if he had to bum  a dime to call the FBI, how was he gonna serve dinner for all those people?  How could the last guy make dinner for all those people?  ANd if he could make dinner, and was gonna make dinner, then why did he call the FBI? </p>

<p>They find out all of those questions within two minutes!  And that's a great thing about America.  I mean, this is the only country in the world -- well, it's not the only country in the world that can find stuff out in two minutes, but it's the only country in the world that would take two minutes for that guy!  Other countries would say, 'Hey -- he's the last guy.  Screw him.'  But in America, there is no discrimination and there is no hypocrisy 'cause they'll get anybody.  And that's a wonderful thing about America."</blockquote></p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/03/the_pause_of_mr.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/03/the_pause_of_mr.html</guid>
<category>Social  psychology</category>
<pubDate>Thu, 06 Mar 2008 20:24:04 -0500</pubDate>
</item>
<item>
<title>UCC incentives the old-fashioned way</title>
<description><![CDATA[<p>Ben Kaufman announced <a href="http://Kluster.com">Kluster</a> at <a href="http://www.ted.com/">TED 2008</a>.  This is a business through which businesses can solicit user-contributed content: innovative technology or product ideas, business solutions, etc.  Why would anyone give a for-profit company good innovation ideas?  For a cash incentive...Business post challenges with a cash bonus, and Kluster has a scheme for paying out tha bonus to people whose ideas are successful.  (It also runs a prediction market on the side for wagers on which of the proposed ideas will succeed.)  No volunteers here: this UCC is compensated in the traditional form of tournament prizes.</p>

<p>Two similar businesses, at least, are already operating: <a href="http://InnoCentive.com">InnoCentive</a> and <a href="http://www.cambrianhouse.com/">Cambrian House</a>.  </p>

<p>Think you're smart, but don't have time or capital to turn your ideas into businesses?  Go sell your ideas online!</p>

<p>(Based on reporting in <a title="Putting Innovation in the Hands of a Crowd - New York Times" href="http://select.nytimes.com/mem/tnt.html?_r=1&emc=tnt&tntget=2008/03/03/technology/03ecom.html&tntemail1=y&oref=slogin">Putting Innovation in the Hands of a Crowd - New York Times</a>)</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/03/ucc_incentives.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/03/ucc_incentives.html</guid>
<category>Motivations</category>
<pubDate>Mon, 03 Mar 2008 01:27:26 -0500</pubDate>
</item>
<item>
<title>Looking for (well-paid, highly-trained, very busy) volunteers</title>
<description><![CDATA[<p>The <a href="http://www.peertopatent.org">Peer to Patent</a> project is one of my favorite examples of a user-contributed content (UCC) project recently, not because it has been very successful (yet), but because it demonstrates the surprising and important ways that UCC may go to benefit society.  It's no all Wikipedia and social networking!</p>

<p>Peer to Patent is a project started by Prof. Beth Noveck and her Do Tank group at NYU Law School.  The US Patent Office adopted it for a one-year pilot starting 15 June 2007.  It is a system to post patent applications for public comment, in particular seeking suggestions about possible prior art, to assist USPTO examiners determine whether a patent should be granted.  It was motivated by a widely held sense, particular in the area of software and business process patents, that the USPTO has been overwhelmed with the number of applications and the advances in technology in recent years, and that many and patents have been granted which can have the effect of <em>stifling</em> new innovation.  During <a href="http://dotank.nyls.edu/communitypatent/reviewerdemographics.html">the first six months</a> of the pilot, over 1800 people have registered to participate, and over 150 prior art references have been submitted on 24 patent applications that can be reviewed through this system.</p>

<p><img src="http://www-personal.si.umich.edu/~jmm2/blog/peer-to-patent.png" align="middle" width="400"></p>

<p>In the February 2008 issue of the Communications of the ACM, <a href="http://portal.acm.org/citation.cfm?id=1314215.1314219&coll=ACM&dl=ACM&idx=J79&part=magazine&WantType=Magazines&title=Communications&CFID=18547438&CFTOKEN=98757517">Andy Oram published a column</a> about the project in which he discussed the incentives challenges that may stand in the way of success.  First, of course, not just any user is likely to be able to make quality contributions: to be useful, a contributor must have serious expertise in the area of the patent in order to be able to understand the application well enough to recognize possible prior art, and must know the literature well enough to identify the prior art.  That's not a lot of people, and they aren't the type who have a lot of underpaid hours to volunteer.  Indeed, he quotes Jon Bentley of Avaya Labs who points out that the whole essence of patenting is making money, and that the people in the best position to contribute may be those least interested in doing so.  </p>

<p>One of the hopes of the project is that it is the monetary incentive itself -- not provided by Peer to Patent, but indirectly -- that will induce people to contribute: competitors.  That is, if some company is  using technology on which a patent is proposed, or is developing something similar, it will have a financial interest in seeing that the patent is not granted.  Thus, they might be the ones to put the time in to review the application and propose the prior art.  Although they are interested parties, as Oram says "prior art is prior art no matter who finds it".  </p>

<p>Interesting problem, and I'm looking forward to seeing whether or not Peer to Patent can succeed (and I hope it does, because I tend to think that too many software and business patent applications are approved).<br />
</p>]]></description>
<link>http://mblog.lib.umich.edu/~jmm/archives/2008/03/looking_for_wel.html</link>
<guid>http://mblog.lib.umich.edu/~jmm/archives/2008/03/looking_for_wel.html</guid>
<category>Public goods</category>
<pubDate>Sun, 02 Mar 2008 21:28:06 -0500</pubDate>
</item>


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